Backtrack to the other side of the room when this happens. A large group of Hive units will spawn beside the Wizard shortly after it spawns. Use your Super, Heavy, whatever you've got. Immediately damage the Wizard until it loses 33% of its HP. A Lucent Lightbearer (Wizard) will spawn shortly thereafter. Start the encounter by killing the Acolytes praying near the exit of the first room. The good news is they all spawn next to one another, so good add-clearing weapons will have a field day here. There isn't much cover, and you'll be swarmed by enemies. In this encounter, you must clear three rooms of Hive enemies and kill two Lightbearers, all of which must be done without dying. Lucent Lightbearer (Titan), Hive Ogres, Wizards, Knights Climb up the Deepsight platforms to reach the next floor.ĭefeat the Lucent Lightbearer and its minions. Grab the Sword when you're done to break the lock right outside the room. On Master, an Unstoppable Ogre will spawn as well, so be sure to have your Unstoppable counter ready. Immediately turn around to where you came from and deal with the new pack of adds. Kill the Acolytes first to give yourself some breathing room, then kill the Knight. You'll find the Hive Knight at the very back of the following room. You'll find some Acolytes and an Ogre- Unstoppable on Master-but they shouldn't pose much of a threat. Kill them, then make your way up the corridor. Two Knights-one of which is a Barrier Champion on Master-will guard the entrance. Run up the ramp to your right to find the first pack of Hive. You'll find yourself on the first floor when entering the building. Each floor requires you to kill a Hive Knight, grab its Sword, and then destroy a Hive lock on that floor. The Apothecary section of this mission is divided into three floors. If you need a Legendary weapon, Rocket Launchers are a good pick due to the sheer number of enemies you'll be facing. It breaks Wizard shields from a distance and clears majors with little issue. The damage resistance it gives can prove invaluable during certain sections. Tons of enemies deal Arc damage in this mission, keeping Riskrunner's perk active most of the time. Riskrunner is also a great add-clearing weapon but with less range. Be sure your Trinity Ghoul is Masterworked. Trinity Ghoul not only does this, but it also counters Barrier Champions this season and can kill dozens of adds with a single shot. There are so many Arc shields present that your Primary needs a way to counter them. Trinity Ghoultakes our pick over Le Monarque for this mission. Good burst DPS and add-clearing potential in a pinch. Be cautious.Ĭounters Barrier Champions, Arc shields, and has absurd add clear.Ī more defensive alternative to Trinity Ghoul.Ĭounters Solar shields and deals great DPS. Open sightlines and high-damage foes also discourage aggressive play. Similar to Legendary, an Arc weapon is highly recommended to deal with the shields. Master features Barrier and Unstoppable Champions. Bring an Arc weapon to counter the plethora of Arc shields in this mission, and bring a loadout that has great damage resistance or some other form of survivability. You'll have to face an army of tanky Hive Knights, Wizards, and a few Lightbearers. If near another player, health regen is increased. You will not be able to change your equipment after this activity starts.Įnemy shields are highly resistant to all unmatched elemental damage.īase health regen is reduced. Your power glove will now fire a pulse, causing the door to open.You will face Barrier and Unstoppable Champions. Aim using the left trigger button at the yellow circle and press B. Now, return to the Alien Ruins and go back to the door. And yes, you don’t need the Energy Lure, as the game seems to suggest. It uses minimal resources to build, so you should be able to form it. You’ll need to complete the upgrade bar four times to get it. After a cutscene plays, go to the ship’s workbench and make the Pulse Cannon. With the fast travel station, return to the campsite. However, before you do that, make sure you scan the inscription on the statue. Cross the bridge and on your left is a fast travel station. Use your platforming skills to jump over the rocks and mushroom, and then use the vine to climb to a higher section. You’ll need a new tool for your power glove to overcome it. It’s time for some crafting.Īfter you observe the ancient statue and meet the animal in person, you are faced with a metal door that blocks you from further exploration. The Gunk is home to a spectacular alien world, but after you save a beautiful animal, you are stopped in your tracks by a metal door.
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